For those of you using Google Classroom and wishing to plan announcements and assignments in advance, you probably noticed that you were able to save these posts as drafts to share at a later date. The problem was that you
Students across the district participated in the Hour of Code this week in celebration of computer science in education week. The 3rd annual Hour of Code is organized by code.org, a non-profit organization dedicated to promoting computer science in education.
I love when I am able to see effective technology integration in classrooms. This is achieved when the use of technology supports curriculum goals and enhances student learning experiences. Ultimately as educators, we want to “design or adapt relevant learning
Thought we would share this article. Definitely worth reading. A look into the some of the scariest Apps for your kids
Students in 4JH reviewed the research of 4TD and provided comments and questions using Today’s Meet. Today’s Meet is a backchannel that allows you to connect with your audience in realtime. Groups can use the live stream to make comments, ask questions.
Students in 3R researched various topics while completing their study of Russia. They researched daily life, food, holidays, art, transportation, schools, sports, music and fashion. The students then presented their findings using Google presentation. Thank you for sharing Lisa!
The students in 4G created written summaries of scenes from books. They drew pictures to accompany their scene selection and recorded their written work using VoiceThread. This tool adds a personal voice to images. Please take a listen . . .
The students in 4TD have been hard at work creating a class channel of interactive graphics using Thinglink, a free and user friendly digital tool. Each student chose a wild animal and researched three categories from the following list of
Kindergarten students at Schofield have been reviewing their memory words using the Vocabulary Spelling City app. Vocabulary Spelling City is a web based tool that provides game-based studies of literacy skills using curriculum based, teacher generated word lists. This allows